{"version":"1.0","provider_name":"CESI LINEACT","provider_url":"https:\/\/lineact.cesi.fr\/en\/","author_name":"CESI LINEACT","author_url":"https:\/\/lineact.cesi.fr\/en\/","title":"Designing Adaptable Virtual Reality Learning Environments - CESI LINEACT","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"86rfw4YkgK\"><a href=\"https:\/\/lineact.cesi.fr\/en\/publications\/designing-adaptable-virtual-reality-learning-environments\/\">Designing Adaptable Virtual Reality Learning Environments<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/lineact.cesi.fr\/en\/publications\/designing-adaptable-virtual-reality-learning-environments\/embed\/#?secret=86rfw4YkgK\" width=\"600\" height=\"338\" title=\"&#8220;Designing Adaptable Virtual Reality Learning Environments&#8221; &#8212; CESI LINEACT\" data-secret=\"86rfw4YkgK\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n<\/script>\n","description":"The EAST (Scientific and technical learning environments) project aims at stimulating the interest of young people for science through virtual reality environments, based on industrial assets. Although training and learning environments are classical applications of virtual reality, the design of these environments is generally ad hoc, hence requiring the intervention of programmers whenever a modification [&hellip;]"}