Publications
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Toward Universal Creativity Assessment by Untrained Judges
The purpose of a creativity session being first to generate many ideas, how to fast and reliably assess each one’s creativity, even with non-creativity experts? Creative people appearing not only to be good at generating ideas but also at implicitly evaluating them, improving people’s assessment would further improve their own creativity. This paper investigates canonical […]
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Developing innovation culture through the transformation of a master learning path
Every year, around one thousands of postgraduate students attends CESI preparing expertise master courses on diverse aspects of management. During this year, MS® postgraduate students work in companies and spend one week per month at CESI. For each student, one of the issue of the year is to write a professional thesis. On student size, […]
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Innovation culture in French organisations
The aim of this study was to measure the relative impact of culture and processes on innovation performance. Contrary to processes, culture represents all implicit factors influencing daily behaviour. Culture gathers the unwritten rules of the social game and serves as social cement for an organisation. Processes correspond to identified and formalised practices and rules, […]
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Errare humanum est, perseverare autem diabolicum: A Follow-Up Study on the Human-Likeness of an AI Othello Player
Othello, also known as Reversi, is a popular 2-players board game. Olivaw is an intelligent agent playing Othello. Compared to the most famous ones (such as Saio), it exploits limited resources by autonomously learning how to improve its gameplay by playing against itself. In previous occasions, Othello players reported the impression of a sort of […]
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Determinantes do Trabalho
Cuvelier, L., Nascimento, A., & Fourrièrre, J. (2023). Determinantes do Trabalho. In R. Rocha (Ed.), Dicionário de Ergonomia e Fatores Humanos.
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Problem-based learning analysis using capability approach
Based on research conducted with undergraduated students in French Engineering School, we propose to highlight the conditions under which problem-based learning (PBL) can be favorable to student’s learning based on the method of analysis resulting from the capability approach (Sen, 2001). PBL appears in the literature to be an adapted way to tend to, among […]
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Verbalizing the sensitive dimensions of activity in work situations
Verbalizing the sensitive dimensions of activity in work situations
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Is Lead-Userness a trait or a state?
Lead users are invaluable resources to generate user centric radical innovation, but they remain difficult to detect and recruit in the general population. Lead userness, which draws both on the ability to identify unstated customer needs and find creative solutions to those needs, has been conceptualized as domain-dependent: this means that a lead user may […]
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Proteus the origin story: how users conform their behavior to the appearance of their avatars
Depuis leur émergence, les environnements virtuels représentent un outil innovant pour étudier le comportement humain dans des situations impossibles à simuler autrement. L’une de ces situations est l’incarnation d’un corps virtuel entièrement différent du nôtre (i.e. un avatar). L’étude de ce cas a permis de mettre en évidence l’existence de l’effet Proteus : le fait […]
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Sujets capables et environnements capacitants : des cadres pour penser les situations d’apprentissage pour et dans le travail.
Cuvelier, L., & Fernagu, S. (2023). Sujets capables et environnements capacitants : des cadres pour penser les situations d’apprentissage pour et dans le travail. TransFormations – Recherches en Éducation et Formation des Adultes, 1(25), 130-147.
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An integrated cognitive-motivational model of Ikigai (purpose in life) in the workplace
In the Japanese philosophy of life, ‘ikigai’ broadly refers to having a ‘reason for living’, or a purpose in life. From a phenomenological and empirical viewpoint, ikigai is reported to increase human well-being and even life expectancy. However, it remains difficult to translate, define and formalize with regard to contemporary psychological theories. In this respect, […]
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Penser la présence : quelques pistes théoriques
Contribution au débat de la revue Distances et médiations des savoirs sur la “Présence” à distance, dans laquelle je propose deux paradigmes pour comprendre la “présence” : le paradigme phénoménologique utilisé dans certains travaux concernant la réalité virtuelle, et le paradigme mésologique qui l’actualise.
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