Conférence : Communications par affiche dans un congrès international ou national

Collective intelligence is a predictive measure of a
group’s ability to perform a wide variety of tasks. It is a crucial
indicator to consider for the effective functioning of a group.
Several studies have examined the robustness of this factor in
various environments, including face-to-face conditions, screenmediated
interactions, and even in online video games. However,
no study has investigated the transferability of this factor to
virtual reality and, consequently, the influence this medium may
have on group dynamics. The aim of this thesis is threefold:
(1) to understand how collective intelligence influences group
behavior (i.e., verbal and non-verbal signals) in an immersive
environment, (2) to use these signals to develop an interface that
enhances group dynamics in virtual reality, and (3) to apply these
results to an immersive educational platform improving group
collaboration and learning.