BUISINE Stéphanie

« Learning and Innovating » Theme Co-Leader CESI – LINEACT

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CESI, 93 bd de la Seine
92 000 Nanterre

Research interests

Innovation, prospective, creativity, innovative organizations

Teaching activities

  • Specialties: Innovation, Ergonomics, Statistics.
  • Pedagogy: Lectures, Tutorials, Project-based.
  • Levels: First to fifth year, Bachelor, Master’s degree, Engineering curriculum, Professional training, Doctoral training.

  Teaching responsibilities:

  • Responsible of the Innovation option for CESI Graduate School of Engineering (2014-2015)
  • Responsible of the “Innovation and Business Development” Master program, Arts et Métiers (2011- 2014)
  • Responsible of the “Innovation Design Engineering” Master program, Arts et Métiers (2005-2014).


Habilitation (HDR) in Ergonomics

Paris Descartes University


PhD in Cognitive Psychology & Ergonomic

Paris Descartes University


Master’s degree in Ergonomics

Paris Descartes University


Master’s degree in Psychology

University of Lille 3


Current research programs

  • CIFRE – SNCF / STRATE, 2020-2023
  • ANR – CREAM, 2019-2022
  • CIFRE – Châlons Agglo, 2019-2022
  • Management – Laser Fusion, 2017-2020

Research supervision

PhD programs in progress

  • Mégane SARTORE «Ikigai Robotics : A key factor of agents’ work engagement, for a high industrial performance» 2020-2023
  • Amandine TATON «Innovation opportunities related to Silver Economy» 2019-2022
  • Ericka ROTTEMBERG « Evolution of managerial pratices in organizations» 2017-2020

  PhD programs achieved

  • Muriel DAVIES « Diagnosing and developing Innovation Culture in French organizations» 2015-2019
  • Milija SIMLESA «Collective Flow : Sociocognitive model of optimal collaboration» 2015-2018
  • Andréa BOISADAN «Universal design for an intuitive and accessible signage» 2015- 2018 Jessy BARRÉ «Towards new tools for anticipating users’ needs» 2015
  • Julien NELSON «Contribution to prospective use analysis in innovation projects» 2011
  • Ornella PLOS «Innovate for and through disability» 2011

  Postdoc supervision

  • Jérôme GUEGAN 2013-2014 Amandine AFONSO JACO 2012-2013

  Master students supervision

  • Supervision of 58 Master’s students between 2004 and 2015.

Scientific animation

Co-leader of LINEACT Theme « Apprendre et Innover » Member of LINEACT scientific board Conference organization:

  • 5 international conferences,
  • 11 national conferences and workshops

Evaluation activities

ANR referee since 2009 Habilitation and PhD jury :

  • Main reviewer for 2 habilitations.
  • Main reviewer for 18 PhD theses.
  • Reviewer for 7 PhD theses.
  • Member of 6 PhD committees.


Overview (2000-2017)

  • ACL : 37
  • INV : 25
  • ACTI : 32
  • ACTN : 63
  • OS : 9
  • Patents : 5
  • General public : 8

Selected publication

OS : Ouvrages, chapitres d’ouvrages

  • [OS5] Bourgognon, C., Buisine, S., Guillemot, G., Kestelyn, X., MullerSegard, L., Saveuse, M. (2018). Enseigner l'industrie du futur. Paris: Institut de la Réindustrialisation.
  • [OS4] Davies, M., Buisine, S. (2018). Innovation culture in organizations. In: M. Chouteau, J. Forest, & C. Nguyen (Eds), Science, Technology and Innovation Cuture, Chapter 6, pp. 101- 115. ISTE Ltd and John Wiley & Sons, Inc.
  • [OS3] Buisine, S., Bourgeois-Bougrine, S. (2018). The creative process in engineering - Teaching innovation to engineering students. In: T. Lubart (Ed.), The creative process - Perspectives from multiple domains, Chapter 7, pp. 181-207. London: Palgrave Macmillan.
  • [OS2] Buisine, S., Guegan, J., Vernier, F. (2017). Technological innovation in group creativity. In: F. Darbellay, Z. Moody, & T. Lubart (Eds.), Creativity, design thinking and interdisciplinarity, Chapter 12, pp. 185-201.
  • [OS1] Guillemot, G., Buisine, S., De Cagny, A., Davies, M., Humblot, B., Muller-Segard, L. (2016). Les innovations créatrices d’emplois industriels. Paris : GIM.

  ACL : Articles dans des revues à comité de lecture 2015-2020 

  • [ACL20] Boisadan, A., Buisine, S., Moreau, P., Boumenir, Y. (accepted). Designing universal visuotactile pictograms for orientation maps. Journal of Accessibility and Design for All.
  • [ACL19] Agnès, A., Fleury, S., Auzerais, A., Bisson, I., Dulau, E., Buisine, S., Richir, S. (accepted). Text input tools' complementarity in immersive virtual environments. International Journal of Design and Innovation Research.
  • [ACL18] Buisine, S., Guegan, J. (2020). Proteus vs. Social Identity effects on virtual brainstorming. Behaviour & Information Technology, vol. 39, pp. 594-606.
  • [ACL17] Maranzana, N., Segonds, F., Buisine, S. (2020). Collaborative design tools in engineering: Insight to choose the appropriate PLM software. International Journal of Mechanical Engineering Education, vol. 48, pp. 162-177.
  • [ACL16] Buisine, S., Guegan, J. (2019). Creativity in virtual teams: Bridging the gap between professional wisdom and scientific insights. Creativity Studies, vol. 12, pp. 198-210.
  • [ACL15] Simlesa, M., Guegan, J., Blanchard, E., Tarpin-Bernard, F., Buisine, S. (2018). The Flow Engine Framework: A cognitive model of optimal human experience. Europe's Journal of Psychology, vol. 14, pp. 232-253.
  • [ACL14] Schöfer, M., Maranzana, N., Aoussay, A., Bersano, G., Buisine, S. (2018). Distinct and combined effects of disciplinary composition and methodological support on design problem solving in groups. Creativity and Innovation Management, vol. 27, pp. 102-115.
  • [ACL13] Buisine, S., Boisadan, A., Richir, S. (2018). L'innovation radicale par la méthode de l'utilisateur extraordinaire. Psychologie du Travail et des Organisations, vol. 24, 374-386.
  • [ACL12] Barré, J., Buisine, S., Aoussat, A. (2018). Persona Logical Thinking: Improving requirements elicitation for multidisciplinary teams. CoDesign, vol. 14, pp. 218-237.
  • [ACL11] Davies, M., Buisine, S. (2017). La culture d'innovation dans les organisations françaises. Technologie et Innovation, vol. 4, pp. 1-12.
  • [ACL10] Barré, J., Buisine, S., Guegan, J., Segonds, F., Mantelet, F., Aoussat, A. (2017). Supports technologiques collaboratifs à la méthode des Personas. RIHM, Revue des Interactions Humaines Médiatisées, vol. 17, pp. 71-93.
  • [ACL9] Guegan, J., Segonds, F., Barré, J., Maranzana, N., Mantelet, F., Buisine, S. (2017). Social identity cues to improve creativity and identification in face-to-face and virtual groups. Computers in Human Behavior, vol. 77, pp. 140-147.
  • [ACL8] Bourgeois-Bougrine, S., Buisine, S., Vandendriessche, C., Glaveanu, V.P., Lubart, T. (2017). Engineering students' use of creativity and development tools in conceptual product design: What, when and how? Thinking Skills and Creativity, vol. 24, pp. 104-117.
  • [ACL7] Guegan, J., Buisine, S., Collange, J. (2017). Effet Proteus et amorçage: Ces avatars qui nous influencent. Bulletin de Psychologie, vol. 70, pp. 3-16.
  • [ACL6] Buisine, S., Guegan, J., Barré, J., Segonds, F., Aoussat, A. (2016). Using avatars to tailor ideation process to innovation strategy. Cognition, Technology & Work, vol. 18, pp. 583-594.
  • [ACL5] Guegan, J., Buisine, S., Mantelet, F., Maranzana, N., Segonds, F. (2016). Avatar-mediated creativity: When embodying inventors makes engineers more creative. Computers in Human Behavior, vol. 61, pp. 165-175.
  • [ACL4] Barré, J., Afonso, A., Buisine, S., Aoussat, A. (2015). L’imagerie cérébrale et la conception de produit: Vers de nouveaux outils d’évaluation. Le Travail Humain, vol. 78, pp. 217-238.
  • [ACL3] Duchossoy, M., Roosen, C., Maranzana, N., Trivalle, C., Buisine, S. (2015). Conception de tableaux interactifs pour patients atteints de troubles sévères de la maladie d’Alzheimer (Tipatsma). NPG Neurologie-Psychiatrie-Gériatrie, vol. 15, pp. 281-289.
  • [ACL2] Guegan, J., Moliner, P., Buisine, S. (2015). Why are online games so self-involving: A social identity analysis of massively multiplayer online role-playing games. European Journal of Social Psychology, vol. 45, pp. 349-355.
  • [ACL1] Delas, A., Maranzana, N., Mantelet, F., Buisine, S. (2015). Encouraging innovation activity in the specific context of small and medium-sized retailers. International Journal of Design Creativity and Innovation, Vol. 3, pp. 211-238.