Publications
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BIM Data Flow Architecture with AR/VR Technologies: Associated Use Cases in Architecture, Engineering and Construction
The construction of a building comprises several phases and involves many stakeholders. As projects have become more and more complex, the Building Information Modeling (BIM) methodology was proposed to unify projects around a Digital Twin of the information necessary for collaboration. In recent years, Augmented Reality (AR) and Virtual Reality (VR) have shown their relevance […]
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Theoretical determination of elastic and flexural modulus for inter-ply and intra-ply hybrid composite material
In this paper a theoretical analysis for determination of elastic and flexural modulus of natural fibre reinforced hybrid composite is proposed. The proposed analytical model is based on the classical lamination approach to predict the theoretical modulus. Experimental tensile and 3-point bending tests were carried out using standard specimens of inter and intra-ply hybrid composite […]
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Survey on Cooperative Perception in an Automotive Context
The idea of cooperation has been introduced to self- driving cars about a decade ago with the aim to reduce the occlusion caused by other users or the scene. More recently, the research efforts turned toward cooperative infrastructure bringing a new kind of the point of view as well as more processing power. This paper […]
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Immersive virtual environments’ impact on individual and collective creativity: A review of recent research.
This paper aims to explore the recent advances in research concerning the impact of immersive virtual environments affordances on the expression of users’ creativity at individual and team levels. While the top virtual reality (VR) application areas are entertainment and gaming, simulation and training for professionals, research in the domain of the psychology of creativity […]
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Apprentissage Actif combiné problèmes/projets
Cet article a pour objectif de présenter l’intérêt du déploiement d’une pédagogie active combinant l’apprentissage par problèmes et l’apprentissage par projets. Il s’appuie sur le retour d’expérience de CESI Ecole d’ingénieurs ayant développé et introduit l’A2P2 (Apprentissage Actif par Problèmes et Projets) depuis 2015 dans ses formations d’ingénieurs. Il détaille notamment la mise en oeuvre […]
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Environnement capacitant
Environnement capacitant: enjeux, effets, conditions
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Pour une pédagogie des conditions de l’apprentissage en milieu organisationnel
Différentes manières de penser l’apprentissage dans les organisations conduisent à saisir le développement des compétences selon des perspectives qui peuvent, dans certains cas, paraître insuffisantes pour donner à voir la complexité de l’apprentissage en milieu organisationnel. De plus, elles tendent à simplifier les réalités organisationnelles. L’approche par les capabilités se présente comme une alternative plus […]
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Multi-Objective Optimization of Active Human-Robot Collaboration: Case Study of the Aircraft Industry
In this paper, the optimization of active human-robot collaboration of an assembly line in the aerospace industry is studied. An approach based on Multi-Objective Optimization (MOO) technics is applied in order to overcome different challenges such as optimizing the completion time of the job and try to reduce hard working conditions of operators
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Multi-Objective Optimization for Electrical Demand Forecasting
Electrical load forecasting is a key component of energy management system, playing a critical role in power scheduling, peak reduction, and power system management. The accuracy of the load forecast has a significant effect on the efficiency of energy management systems in terms of making optimal control decisions. In this paper, our contribution is the […]
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Behaviors among SMEs in terms of open innovation practices and actors involved
This paper aims to explore the existing behaviors among SMEs in terms of open innovation practices and actors involved ; type of company where it still seems difficult to implement an open innovation approach. The objective is to identify the combinations of practices and actors to open up the innovation process, in order to help […]
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Evaluating the influence of interaction technology on procedural learning using Virtual Reality
Within the context of industry 4.0, this paper studies the influence of interaction technology (Vive controller and Knuckles) on manufacturing assembly procedural training using Virtual Reality. To do so, an experiment with 24 volunteers have been conducted and these participants have been separated in two groups: one using Vive controller and the other using Knuckles. […]
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Semi-automatic generation of virtual reality procedural scenarios for operation in construction based on 4d building information models
In the context of digital transformations of industry, Virtual Reality based industrial training is an efficient and promising digital tool. In the construction industry, studies have been conducted on the realization of virtual reality scenarios for construction operations, but the challenges lie in procedural scenario creation based on the knowledge and digital data of the […]
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