• Conference
  • Learning and Innovating

Conférence : Communications avec actes dans un congrès international

Creativity is a very important phase of the early design to generate innovative product concepts. Creativity sessions are generally made of multidisciplinary team and in one place. However, with the progress related to the development of collaborative virtual environments, it is interesting to ask what are the impacts of virtualization creativity through the use of a virtual world (Second Life in our case). The objective of this article is to assess the relevance and originality of the ideas proposed in this framework and subject to evaluation by experts.