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Evaluating the influence of interaction technology on procedural learning using Virtual Reality

Authors : Sylvain Noblecourt (LINEACT), Geoffrey Bourgoin (Sans affiliation), Vincent Havard (LINEACT), David Baudry (LINEACT)

Conférence : Communications par affiche dans un congrès international ou national - 08/12/2021 - ACM Symposium on Virtual Reality Software and Technology

Within the context of industry 4.0, this paper studies the influence
of interaction technology (Vive controller and Knuckles) on manufacturing
assembly procedural training using Virtual Reality. To
do so, an experiment with 24 volunteers have been conducted and
these participants have been separated in two groups: one using
Vive controller and the other using Knuckles. Our conclusions are
based on two indicators: Time to realize all tasks and the number of
manipulations. This study shows that, after get used to, volunteers
using Knuckles are faster than the other group but for some very
delicate tasks, they need more manipulations to succeed.