Evaluating the influence of interaction technology on procedural learning using Virtual Reality

décembre 2021
Ingénierie & Outils numériques
Communications par affiche dans un congrès international ou national
Auteurs : Sylvain Noblecourt (LINEACT), Geoffrey Bourgoin (Sans affiliation), Vincent Havard (LINEACT), David Baudry (LINEACT)
Conférence : ACM Symposium on Virtual Reality Software and Technology, 6 décembre 2021

Within the context of industry 4.0, this paper studies the influence of interaction technology (Vive controller and Knuckles) on manufacturing assembly procedural training using Virtual Reality. To do so, an experiment with 24 volunteers have been conducted and these participants have been separated in two groups: one using Vive controller and the other using Knuckles. Our conclusions are based on two indicators: Time to realize all tasks and the number of manipulations. This study shows that, after get used to, volunteers using Knuckles are faster than the other group but for some very delicate tasks, they need more manipulations to succeed.