Publications
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Designing universal visuotactile pictograms for orientation maps
Pictograms are used in all domains of our daily life, in orientation maps in particular. They can be depicted visually or tactually for blind people. The problem is that these existing pictograms are not standardized. The aim of this study was to develop a range of visuotactile orientation pictograms, which would be understandable by adults, […]
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Using collaborative VR technology for Lean Manufacturing Training: a case study
Research on the application of virtual reality (VR) to training has shown VR environments could contribute to the acquisition of procedures with minimized risks, costs, and timing. In the field of Lean Manufacturing (LM), VR can improve decision making in factory layouts. However, in the field of training, no evidence yet existed that VR immersion […]
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Photocatalytic degradation and photo-generated hydrophilicity of Methylene Blue over ZnO/ZnCr2O4 nanocomposite under stimulated UV light irradiation
This paper deals with the relationship between photocatalysis and photo-generated hydrophilicity under UV light irradiation of ZnO/ZnCr2O4 nanocomposite film prepared via spray pyrolysis method. XRD investigations indicate that the nanocomposite sample show the presence of würtzite ZnO phase having crystallites oriented preferentially along c-axis with the presence of a secondary phase spinel of ZnCr2O4. Indeed, […]
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Text input tools’ complementarity in immersive virtual environments
This study presents a user test in order to ascertain the advantages and disadvantages of three different text input methods in immersive virtual environment: individual Speech-to-Text, collective Speech-to-Text and a virtual keyboard named Drum-Like Keyboard. We measured participants’ user experience, especially related to usability and utility, in order to offer relevant recommendations to people seeking […]
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Initiatives, experiences and best practices for teaching social and ecological responsibility in ethics education for science and engineering students
For the past 14 years the Social Ecological Responsibility in Science and Engineering Education (SERSEE) Network has discussed the challenging but necessary task of teaching social and ecological responsibility to science and engineering students. Identifying, sharing and developing best practices, pedagogical materials and tools as well as a strategy for promoting it at universities can […]
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Impact du numérique sur l’adoption de l’innovation ouverte par les PME.
Les technologies de l’information et de la communication (TIC) transforment radicalement les méthodes de travail et l’organisation des entreprises. Les pratiques d’innovation ouverte telles que le crowdsourcing s’appuient largement sur des supports numériques. Cependant, à notre connaissance, peu de travaux, portent sur la manière dont le numérique peut affecter l’adoption de l’innovation ouverte. Sur la […]
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Strategic and organizational determinants for open innovation practices in SMEs : a conceptual framework
The objective of our study is to contribute to the understanding of the OI adoption in the context of SMEs by exploring the specific strategic and organizational characteristics of this type of enterprise, and identify the determinants that enable them to adopt OI practices. Through a rigorous literature review of 98 articles and books, we […]
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Environnements de prototypage en écoles d’ingénieurs : des instruments pour apprendre?
Le fablab est un espace avec de nombreux artefacts numériques, à quelles conditions permet il d’apprendre ? En étudiant des projets pédagogiques et activités menés par des élèves-ingénieurs de CESI dans ce lieu, nous montrons la fonction du prototypage. La théorie instrumentale de Rabardel (1995) fournit un cadre de compréhension de ces activités et, plus […]
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LEARNING SPACE DESIGN & ENGINEERING IDENTITY DEVELOPMENT OF STUDENTS IN A PBL CONTEXT
Previous studies on the impacts of learning environments and contexts on students’ professional identity formation showed how factors like room layout could affect learners emotionally, influencing their motivation, interactions and performance. They also showed how, for example, in problem-based learning situations, and group-work specifically, female students’ engineering identity formation differed from their male counterparts. An […]
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A Proposal for a Methodology of Technical Creativity mixing TRIZ and Additive Manufacturing
The industry has quickly realized the importance of bringing creativity into product design. The industrial context requires robust and efficient methods and tools to access untapped sources of ideas. Furthermore, Additive Manufacturing (AM) offers a large potential of creativity for product design. This potential is particularly significant at the level of Intermediate Objects. Previous works […]
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Evolution within the maturity concept of BIM
Many construction companies in France are rather shy today to the adoption of BIM because the process is not sufficiently understood. Companies therefore need effective support to ensure their transition in digital. The success of this transformation is strongly related to the level of maturity of the companies in the deployment of BIM. It is […]
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Addressing gender as part of a Multifactorial Model of professional identity formation in a PoPBL engineering learning environment
Previous studies on the interaction of gender and professional identity formation (PIF) in engineering curricula showed how PBL and group-work could affect female students’ experience. An ongoing study on an engineering school’s project-oriented, problem-based learning curriculum analyses the interactions of the learning environment and students’ personal characteristics with their PIF. This article describes an attempt […]
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