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Publications

    • Conférence
    • Apprendre & Innover

    Uncovering Living Labs’ Activities and Outcomes: Key Insights for Stakeholder Expectations

    This article presents a research study on the activities and outcomes of Living Labs, which are collaborative innovation structures that involve various stakeholders in the innovation process. The study aims to provide insights into the practical implementation of Living Labs and their resulting outcomes. The literature review highlights the importance of understanding the activities conducted […]

    • Conférence
    • Apprendre & Innover

    Fondements théoriques de l’effet Proteus : comment les avatars influencent le comportement des utilisateurs

    L’effet Proteus est un phénomène, décrit pour la première fois en 2007, qui illustre la façon dont l’incarnation d’avatars en réalité virtuelle peut moduler l’attitude et le comportement de son utilisateur. Malgré les nombreuses démonstrations de l’effet dans la littérature, attestant de sa validité, notre compréhension des mécanismes cognitifs à l’origine du phénomène reste insuffisante. […]

    • Article
    • Apprendre & Innover

    Characterizing the Culture of Teal Organizations

    Teal organizations arose around the world in the last decades and were recently described as potentially announcing a new stage of evolution for human organizations. They are characterized by three defining features: Self-management, Wholeness, and Evolutionary purpose. As the emergence of such organizations echoes other signs of change in the workplace and in society, we […]

    • Conférence
    • Apprendre & Innover

    The impact of avatar embodiment in the context of virtual training environments

    For the past few decades, protocols using immersive virtual reality to study human behavior have become increasingly more common. Indeed, the technology offers many new advantages that traditional experimental setups lacked (e.g., ecological validity). However, beyond its use as an experimental tool, experiments using VR have revealed new phenomena caused by the use of these […]

    • Conférence
    • Apprendre & Innover
    • CESI - Hors LINEACT

    FVLLMONTI: The 3D Neural Network Compute Cube (N2C 2 ) Concept for Efficient Transformer Architectures Towards Speech-to-Speech Translation

    This multi-partner-project contribution introduces the midway results of the Horizon 2020 FVLLMONTI project. In this project we develop a new and ultra-efficient class of ANN accelerators, the neural network compute cube (N 2C2), which is specifically designed to execute complex machine learning tasks in a 3D technology, in order to provide the high computing power […]

    • Article
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    Introducing the 3MT_French dataset to investigate the timing of public speaking judgements

    In most public speaking datasets, judgements are given after watching the entire performance, or on thin slices randomly selected from the presentations, without focusing on the temporal location of these slices. This does not allow to investigate how people’s judgements develop over time during presentations. This contrasts with primacy and recency theories, which suggest that […]

    • Conférence
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    Choix de fournisseurs sous une demande dynamique et des délais de livraison stochastiques

    Ce travail traite du choix optimal des fournisseurs dans un contexte de demande dynamique et de délais de livraison stochastiques. L’étude propose plusieurs modèles linéaires stochastiques pour optimiser la répartition des commandes entre différents fournisseurs, en tenant compte des coûts d’achat, des pénalités de retard et des coûts de stockage. L’objectif est de minimiser le […]

    • Conférence
    • Apprendre & Innover

    What are the drivers of competence management?

    Globalization and technological transformations emphasize the need for developing new skills and acting at the peak of one’s capacities. Competence is defined as the combination of external and individual resources to fulfill one’s job demands and contribute to the organization’s purpose. It corresponds to feeling effective and efficient in one’s actions. As such, competence is […]

    • Conférence
    • Apprendre & Innover

    Can Teal practices increase employees’ work engagement?

    Because engaged employees work with passion, in deep connection with their company and are innovative, they may drive their organization’s performance. Teal organizations, which implement original and inspiring ways of working, appear particularly favourable to create and support engagement in the long run. The aim of this paper is twofold: first, to study engagement drivers […]

    • Conférence
    • Apprendre & Innover

    Building a positive corporate governance

    Organizations are subject to a dual movement of evolution: in the short term, they must adapt to fluctuations of the economic, geopolitical, energy, health, situations and so on. In the long term, they must be part of major societal and environmental transformations. Corporate governance must assume this dual mission of strategic decision and social responsibility, […]

    • Conférence
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    CG-MER: A Card Game-based Multimodal dataset for Emotion Recognition

    The field of affective computing has seen significant advancements in exploring the relationship between emotions and emerging technologies. This paper presents a novel and valuable contribution to this field with the introduction of a comprehensive French multimodal dataset designed specifically for emotion recognition. The dataset encompasses three primary modalities: facial expressions, speech, and gestures, providing […]

    • Article
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    Modelling the “transactive memory system” in multimodal multiparty interactions

    Transactive memory system (TMS) is a team emergent state representing the knowledge of each member about “who knows what” in a team performing a joint task. We present a study to show how the three TMS dimensions Credibility, Specialisation, Coordination, can be modelled as a linear combination of the nonverbal multimodal features displayed by the […]


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