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Publications

    • Conférence
    • Apprendre & Innover

    Exploring the Activities and Outcomes of Living Labs: Insights for meeting stakeholder expectations

    Open innovation is a key concept in innovation management that encourages collaboration, knowledge sharing, and co-creation. Living Labs, as collaborative innovation structures, are well-suited for implementing open innovation. They serve as user-centered ecosystems for testing and validating user-oriented solutions in real-life conditions. While existing literature explores various dimensions of Living Labs, empirical research on practical […]

    • Conférence
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    An Enhanced Interface-Based Probabilistic Compositional Verification Approach

    In this paper, we aim to advance the state of the art in the verification process of systems, predominantly modeled as Probabilistic Automata (PA). This model accommodates both nondeterministic and probabilistic behaviors. Our primary strategy to address the notorious state space explosion problem inherent in model checking is the adoption of abstraction and compositional verification […]

    • Conférence
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    Insights Into the Importance of Linguistic Textual Features on the Persuasiveness of Public Speaking

    In both professional and private life, there is a growing need for public speaking skills. With this background, our research project’s long-term aims are to develop tools that can analyse public speeches and provide useful feedback. The impact of audio and visual characteristics on the automatic analysis of speech quality has been widely explored in […]

    • Conférence
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    ACE: how Artificial Character Embodiment shapes user behaviour in multi-modal interactions

    The ACE -how Artifcial Character Embodiment shapes user behavior in multi-modal interactions -workshop aims to bring together researchers, practitioners and experts on the topic of embodiment, to analyze and foster discussion on its efects on user behavior in multi-modal interaction. ACE is aimed at stimulating multidisciplinary discussions on the topic, sharing recent progress, and providing […]

    • Conférence
    • Apprendre & Innover

    Toward Universal Creativity Assessment by Untrained Judges

    The purpose of a creativity session being first to generate many ideas, how to fast and reliably assess each one’s creativity, even with non-creativity experts? Creative people appearing not only to be good at generating ideas but also at implicitly evaluating them, improving people’s assessment would further improve their own creativity. This paper investigates canonical […]

    • Conférence
    • Apprendre & Innover

    Developing innovation culture through the transformation of a master learning path

    Every year, around one thousands of postgraduate students attends CESI preparing expertise master courses on diverse aspects of management. During this year, MS® postgraduate students work in companies and spend one week per month at CESI. For each student, one of the issue of the year is to write a professional thesis. On student size, […]

    • Conférence
    • Apprendre & Innover

    Innovation culture in French organisations

    The aim of this study was to measure the relative impact of culture and processes on innovation performance. Contrary to processes, culture represents all implicit factors influencing daily behaviour. Culture gathers the unwritten rules of the social game and serves as social cement for an organisation. Processes correspond to identified and formalised practices and rules, […]

    • Conférence
    • Apprendre & Innover
    • Ingénierie & Outils numériques

    Errare humanum est, perseverare autem diabolicum: A Follow-Up Study on the Human-Likeness of an AI Othello Player

    Othello, also known as Reversi, is a popular 2-players board game. Olivaw is an intelligent agent playing Othello. Compared to the most famous ones (such as Saio), it exploits limited resources by autonomously learning how to improve its gameplay by playing against itself. In previous occasions, Othello players reported the impression of a sort of […]

    • Chapitre d’ouvrage scientifique
    • Apprendre & Innover

    Determinantes do Trabalho

    Cuvelier, L., Nascimento, A., & Fourrièrre, J. (2023). Determinantes do Trabalho. In R. Rocha (Ed.), Dicionário de Ergonomia e Fatores Humanos.

    • Conférence
    • Apprendre & Innover

    Problem-based learning analysis using capability approach

    Based on research conducted with undergraduated students in French Engineering School, we propose to highlight the conditions under which problem-based learning (PBL) can be favorable to student’s learning based on the method of analysis resulting from the capability approach (Sen, 2001). PBL appears in the literature to be an adapted way to tend to, among […]

    • Conférence
    • Apprendre & Innover

    Verbalizing the sensitive dimensions of activity in work situations

    Verbalizing the sensitive dimensions of activity in work situations

    • Article
    • Apprendre & Innover

    Is Lead-Userness a trait or a state?

    Lead users are invaluable resources to generate user centric radical innovation, but they remain difficult to detect and recruit in the general population. Lead userness, which draws both on the ability to identify unstated customer needs and find creative solutions to those needs, has been conceptualized as domain-dependent: this means that a lead user may […]


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